AI Insights · Timothy · October 2023
Top 5 Basketball Games on Android in the US Q3 2023
Discover the performance trends of the top 5 basketball game apps on the Android platform in the United States during Q3 2023, including revenue, downloads, and active users.
In Q3 2023, the top 5 basketball game apps on the Android platform in the United States demonstrated varying performance trends in terms of weekly revenue, downloads, and active users. Here’s a detailed look at each app's performance:
NBA 2K Mobile Basketball Game from 2K, Inc. saw its weekly revenue peak at approximately $24K in early July, before gradually declining to around $14K by the end of September. Weekly downloads fluctuated, starting at 11.4K in late June, dipping to 8.5K in late August, and ending the quarter at around 9.7K. Active users remained relatively stable, starting at 55.3K in late June and ending at 49.6K by the end of September.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced a peak in revenue of around $21K at the end of July, followed by a significant decline to approximately $7.9K by the end of September. Downloads saw an initial surge to 36K in late July, then stabilized around 11K to 16K towards the end of the quarter. Active users peaked at 288K in late July, gradually decreasing to 212K by late September.
Basketball Stars: Multiplayer from Miniclip.com showed consistent weekly revenue, peaking at about $8.2K in late August and dropping to around $4.2K by the end of September. Downloads varied, reaching a high of 17.7K in mid-July and settling at around 9K by the end of the quarter. Active users started at 79.5K in late June and decreased to approximately 57.2K by late September.
Streetball Allstar by racoonDigi had a moderate revenue performance, with a peak of about $8.6K at the end of July and a decline to around $4.7K by late September. Downloads remained low, with a peak of 1.4K in late June and around 700 by the end of the quarter. Active users showed a downward trend, starting at 3.6K in late June and ending at 2.1K by late September.
SLAM DUNK from TV Animation by Program Twenty Three saw a significant revenue spike to approximately $11.6K in mid-July, followed by a decline to around $1.5K by the end of September. Downloads remained quite low, peaking at 255 in early July and ending at around 215 by late September. Active users were relatively stable, starting at 793 in late June and slightly decreasing to 729 by the end of the quarter.
These insights are derived from Sensor Tower data. For more comprehensive insights, visit Sensor Tower.